Eleven legends · spun across history · one perfect year
13-0
Can you win all thirteen Tests?

A top international side plays about thirteen cricket Tests in a year. The machine spins a nation and a decade; from every player that country fielded that decade you pick one and slot them into your order. Eleven spins, eleven players, one full XI — then you send them out for a year of Tests.


How it works

Eleven picks. Each pick the reels land a nation × decade — say Australia, 90s. The left panel lists every Australian of that decade; sort by runs, wickets or dismissals, search, filter, then choose one and drop them into an open slot in your XI.

The team sheet sets the shape: 2 openers, 2 top order (3–4), 3 middle order (one of which can instead be a bowler), a spinner, two fast bowlers and a flexible bowling slot. Roles are strict — an opener only fills an opener's spot, a No.3 only a top-order spot. All-rounders carry their real bowling type, so a spinning all-rounder can't fill a fast-bowling slot, and a quick can't fill the spinner's. A wicket-keeper isn't compulsory, but field an XI without one and the side is heavily penalised. Glowing slots show where the selected player can go. You get one Team re-spin and one Era re-spin.

Every player carries only the stats from the decade you drafted them in — not their full career. A legend who spanned eras brings just the runs and wickets he posted in that ten-year window, so the same name can be a very different player in the 90s than in the 2000s. Your side is then scored on runs and twenty-wickets-a-match, era-adjusted under the hood — so a 50 against 1980s pace beats a flat-track 50.

Inspired by 82-0, the football original that started the one-perfect-season idea.